jump engine n.
Propulsion
FTL
-
1981 Universe: Roleplaying Game of Future 74/2
A jump engine does not consume energy; however, with the exception of the augmented jump pod, all hyperjump engines lose their stability after a time.
-
1984 Voyager In Night iv. 69
C. J. Cherryh
It knew we were there, knew how small we were. We couldn’t support jump engines. It damn well knew.
-
2000 Infinity Beach 17
Jack McDevitt
Jump engines…moved starships into and out of hyperspace.
-
2000 Stronghold Rising ii. 69
‘Jump engines on-line,’ said Chima. ‘Necessary velocity and height achieved, Captain.’ ‘ Jump,’ he said. ‘Is Control tracking us?’ he asked the comms operator as the familiar pulse of energy from the jump engines pushed them briefly back into their seats.
-
2001 Second Chances 167
This was why we'd come this far inside Alliance, for an upgrade of the Jump engines, reinforcement of Gavroche’s sixty-year-old hull, and rebuilding of our cargo bays to let the ship make the longest hauls.
-
2001 Kingdom of Cages iv. 95
Their jump engines are fried. They were trying to make it through normal space.
Research requirements
antedating 1981
Earliest cite
"Universe Gamesmasters' Guide"
Research History
Adam Canning submitted a 1981 cite from the "Universe Gamesmasters' Guide".Douglas Winston submitted a 2000 cite from Jack McDevitt's "Infinity Beach".
Douglas Winston submitted a 2000 cite from Lisanne Norman's "Stronghold Rising".
Douglas Winston submitted a cite from a 2002 reprint of Sarah Zettel's 2001 "Kingdom of Cages".
Douglas Winston submitted a 1984 cite from C.J. Cherryh's "Voyager in Night"
Douglas Winston submitted a 2001 cite from Susan Shwartz's "Second Chances"
Last modified 2020-12-16 04:08:47
In the compilation of some
entries, HDSF has drawn extensively on corresponding entries
in OED.