Historical Dictionary of Science Fiction
Order by: alphabetical | chronological ( asc | desc )
| First date | Word | Definition |
|---|---|---|
| 1979 | xenocidal adj. (1979) | of, pertaining to, or involving xenocide n. |
| 1980 | carbonite n. (1980) | a carbon-based material in which a person can be cryogenically preserved |
| 1980 | Darth n. 2 (1980) | (used as a title before the name of someone regarded as evil or an enemy) |
| 1980 | replicant n. 1 (1980) | an artificial being in the form of a human or other creature; an android |
| 1980 | uplift v. (1980) | to transform a non-sentient species into a sentient species, esp. by genetic engineering |
| 1980 | uplift n. (1980) | the making of a sentient species from a non-sentient one, esp. by genetic engineering |
| 1980 | uplifting n. (1980) | = uplift n. |
| 1980 | xenopsychologist n. (1980) | a specialist in xenopsychology n. |
| 1981 | big dumb object n. (1981) | a large, mysterious, alien-made artifact |
| 1981 | Clarke belt n. (1981) | the ring-shaped region around the Earth containing all possible geostationary orbits |
| 1981 | doppel n. (1981) | a duplicate version of a person, as a clone, a virtual-reality representation, a shapeshifter, etc. |
| 1981 | flux capacitor n. (1981) | in the film Back to the Future and its sequels: the core component of the time machine made of a DeLorean automobile |
| 1981 | Jedi mind trick n. (1981) | in the fictional universe of the Star Wars franchise: a telepathic technique of psychological manipulation used by the Jedi |
| 1981 | jump engine n. (1981) | = jump drive n. |
| 1981 | Raygun Gothic n. (1981) | a retrofuturistic aesthetic and architectural style associated with mid-20th century design |
| 1981 | retro-futurist adj. (1981) | = retro-futuristic adj. |
| 1981 | skin job n. 2 (1981) | a robot that has skin; (spec.) an android that cannot easily be distinguished from a human |
| 1981 | utopian adj. (1981) | possessing or regarded as having impossibly or extravagantly ideal conditions in respect of politics, customs, social organization, etc. |
| 1981 | Whoniverse n. (1981) | the fictional universe used as the setting for the British television series Doctor Who; (also) any media, fandom, etc. connected to Doctor Who |
| 1981 | xenoanthropologist n. (1981) | a person who studies alien cultures; a specialist in xenoanthropology n. |
| 1982 | cyberspace n. (1982) | the notional environment within which electronic communication occurs, esp. when represented as the inside of a computer system; space perceived as such by an observer but generated by a computer system and having no real existence; a virtual reality environment |
| 1982 | gravitics n. 2 (1982) | any of various devices or systems making use of gravity or gravitational waves, as (a) sensors that use gravitational waves to detect objects in space; (b) a system that creates artificial gravity |
| 1982 | Kobayashi Maru n. (1982) | in the Star Trek universe: a training exercise in which a cadet commanding a ship must rescue a civilian vessel in enemy territory, with any strategy leading to an unsuccessful outcome; (hence) any no-win situation, esp. one used as a test of character |
| 1982 | nowhen adv. (1982) | (in time-travel contexts): in or at no time |
| 1982 | Whovian n. (1982) | a fan of the British television series Doctor Who |
| 1983 | anime n. (1983) | a Japanese animated film or television programme, drawn in a brightly colorful and meticulously detailed style, and typically having a science-fiction or fantasy theme; this genre or style of entertainment |
| 1983 | cryosuspension n. (1983) | = cryostasis n. |
| 1983 | jump pilot n. (1983) | one who pilots a spaceship through a jump n. |
| 1983 | power-up n. (1983) | in a video game: an item that immediately provides temporary extra abilities to a player |
| 1983 | retro-futuristic adj. (1983) | having both retro and futuristic elements; of or resembling a style or aesthetic considered futuristic in an earlier era |