a computer-generated environment within which users can interact with one another and their surroundings, a virtual world; (more generally) the notional environment in which users of networked computers interact; = cyberspace n.
in a video game: a (temporary) state in which a human transforms into an animal or mythical creature, typically having extra power or skills; (hence) a (temporary) state of aggression or great performance
of or pertaining a subgenre of science fiction that employs some of cyberpunk's themes, especially the exploration of the effects of a high rate of technological change on society, but rejects the alienation and dystopianism of cyberpunk
in a fictional work or series: a piece of new (and typically revelatory) information which imposes a different interpretation on previously described events, often employed to facilitate a dramatic plot shift or account for an inconsistency; (also) use of this as a narrative device
fiction which, while not classified as science fiction, engages to some extent with scientific or futuristic subject matter, esp. such fiction regarded as constituting an identifiable genre; this genre of fiction